starsector ship editor. Looked quite advanced really but it seemed to fizzle out. starsector ship editor

 
 Looked quite advanced really but it seemed to fizzle outstarsector ship editor One of the best parts of

95. When you start a new campaign the player will be asked to provide a name for their commander and other starting options which will affect what ships and cargo they start the game with. 0. TL;DR Independent faction is the best and easiest faction to befriend. csv -> changed speed. Ship Catalogue / Variant Editor (SCVE) v1. 3. 4. This mod disables Phase Stresses slow-down mechanics and make Phase Ships work as they worked before 095. V0. When it is halfway on its flux capacity, start surrounding it with faster, nimble cruisers like the heron. First point: The S-mods have made combat ships able to become extremely strong. Prometheus MK2: By far, the best ship for ramming fools. Both Nagato and Pelagornis need OP buff, currently with S-mod, using smaller ships is better, like 3 Pelicans with 1 S mod each is better in every situation compared to 3 smod Pelagornis. It only needs "just enough" CR to be able to function in a fight without getting failures, it doesn't necessarily need to be near 100%. So if you agree, here is what you do: you go to your Starsector folder, in data you find the settings file, and from there you can set the amount that ships can be sold for in % and how much less you are going to het for each D-mod on a hull. 1. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well!. a small guide to Editing items in savegames. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. It used to be called Starfarer. Add to this about 200-500 MB depending on operating system, video drivers, Starsector's render buffers, screen resolution, number of monitors, other applications, etc. Combat. This build was nuts with SO boosting scarab to a 600+speed, but even without SO still works fine. I modeled it in SolidWorks and used its Visualize to render it. Its hard to keep track of all the different guns and missiles etc. Capturing these can be useful to tip the ECM rating balance in the. Now all I have to do is figure out why I can't get them to spawn in. Besides that, Doom works great at killing aspects with mine strike. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. AI Paragon seems to be worth about a capital and a cruiser, maybe. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. 15 fuel per light year, tied with the Legion and a whopping 50% more than the next-most fuel hungry ships. Save our Ship has a Ship Editor built into the. Nothing too outlandish and fits with the base game. hullmods. This is a work in progress, so if you are a competent modder please consider adding to this. 2 flux efficiency along with best-in-slot shields. In. This tells the game that your mod exists and provides the description used by the launcher. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. ship file). I also made it so a . - look for "maxLogisticsHullmods":2, - change to whatever value you want. . It's only downside is the very short range (300). You're less likely to take damage and lose ships, but you can get swarmed easily and lose a. Starsector also has asymmetrical ship designs (which is interesting). Today In starsector, instead of building a massive fleet of low tier trash, i'm gonna rock a single solo super ship and see how much damage i can do to the G. Although Hyperion is a much more effective ship for flanking, it feels too braindead OP for my taste to call it my favorite. 96a] Ship Catalogue/Variant Editor (SCVE) v1. Adding something to a package does not exclude it from dropping as a single blueprint if it also has the rare_bp tag. 1. 95a] Remnant Command Transfer. Examples of said programs are Trylobot's Ship Editor or Redbull's Online Editor. Now add 2 frigates for each destroyer. The strongest ship I have ever seen is something called an. There is a ship that allows you to experience everything Starsector has to offer, except combat - trading, missions, exploration and smuggling. The ship is not an OP module beating everything. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction, Legio Infirntalis. Second - Make sure that you've properly outfitted all of your ships - if your having issues getting through the shields throw a couple of sabots on your ship. (you will gain the relevant hullmods and skills when you visit a market) combat robots are now valid for invasions with nexerlin (yay) thank you: Capesh: the editor for making my mod at least readable. Made with Trylobot and Deathfly's Ship Editor. It has a command to add a set amount of ordinance points to all the ships in your fleet. Starsector. ED Shipyards has the Wurgandal (you might also find the Newfoundland interesting). It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. ago. If you want the system to modify your ship's stats, you'll want to put a "statsScript":"<class>" in the . exe itself as a threat, it deisplays a general malware detection warning. 1a] STARSECTOR Ship&Weapon Editor (v2. New patch is the perfect time to drop in, welcome to the community. I'll assume that this is a question instead of a statement. ship file. As for the capital ships, if you are flying around with them you have to use them. 1 (released 2014-08-28) Version 1. The sensor jammer increases its side's ECM rating by 5%, also +20 DP. 200. add a line to csv file. Starship Legends 2. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. For a full list of supported. I have the sf ship editor to make my own or customize ships but. Hopefully this helps someone. 0 release, see the changelog. 0-alpha-11) The only thing that stops this from working on 0. 3x ion pulse up front, 2x needlers on the side, and expanded magazine means I can 100 to 0 anything smaller than a cruiser (and even some of those). 4) The Solvernia seems to have 4 built-in cannons, but these can be removed by clicking "Strip" (This is probably due to an issue in the . json file. Then you can increase those s-mods to make them far better. Consume a total of 0. 9. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. II or an Atlas Mk. 1a] STARSECTOR Ship&Weapon Editor (3. Biggest ain’t always the strongest, but I do know about some huge ass ships. Re: Trylobot's ship editor (2. Long Summary. You have the Ragnarok from missing ships, a refitted sporeship from path. 8. As for hooking up ships to the game itself, there is the Ship and Weapon Editor which can help you with coordinate editing and all kinds of other features. Add a Comment. 0. StarSector wapons guide is back. For getting the carrier you can just sacrifice 1 battleship and 1-2 destroyers/frigates. TurklerRS • 1 min. 0-alpha-5 3. it also makes [redacted] farming way more fun as i don't have to fly back and forth all the time because of full cargo holds. The Wolf-class is a sleek and deadly combat frigate with middling logistical stats. Code and decode almost everythings with a genomics approach. By default, they occupy an ideal star system located near the. Starsector version 0. If you plan on adding a lot of mods, best you could (and should) do is to start over, especially with custom factions, as they will spawn in the Sector altogether with all vanilla factions. You need to include a mod_info. I suggest using a good text editor like Sublime Text or Visual Studio Code. 7. Karl-Draigo • Upstart Military Dictator • 4 yr. By securing combat objectives you earn more DP to bring in the rest of your fleet. 7. 1a) A Guide to (AI-Friendly) Ship Loadouts. After a while of spending some time with a modded ship I wanted to have an outer large weapon slots face more forward. 0-pre-alpha-2 to v2. Starsector ships are also game-sized; instead of trying to portray an accurate scale comparison, Starsector uses ship sizes that work well for gameplay. 0. Changelog: 1. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. Best. 6. In Tier S All. 1a patch. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. - Fixed a CSV file decoding issue, which cause single quotation mark and line-breaker-in-comment result unintended phrasing. png file to render a ship, so you can't change the skin of a ship in game. csv file is originally an excel type format iirc. That, and I rather like the idea of echelons of squarish angle. The Brawler's still a ship without a role to play. Please do note that due to a lack of standardisation in. With these skills, a fleet full of d-mod ships costs 45% less supplies per day to maintain. Derelicts and even the blueprint for XIV variant can be found exploring the Persean Sector. Do note, however, that it will not fully activate it (e. I will give you the list of imo best weapons in Starsector. Re: Ship Build Compendium (Vanilla) [0. "Instructions. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . skin file and modifying it to have a new designation and "builtInMods":["safetyoverrides"]. This Game Has More Than 1 Million Downloads and more than 1 Million Active Players. ship -> changed arcs for conquest ship C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatahulls 2) ship_data. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. 7. Changelog 0. The enemy is all about pure alpha strike, so having a ship that can withstand the damage (paragon) or just avoid it entirely (frigate spam) works too. 2. 0 « Last Edit: April 11, 2021, 05:36:59 AM. Point them at something and watch it disappear. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. A variant file is a special file that determines the loadout of the ships you see inside the game. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. Cargo/Fuel efficiency. Unlike the automated ship construction event that can pop up in research stations (and possibly other. Save our Ship has a Ship Editor built into the. g. Code and decode almost everythings with a genomics approach. made this mod compatible with mods that change the AI ships skill. 5) « Reply #90 on: March 26, 2012, 02:50:23 PM » Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. If you repair this Automated Shipyard, you will have access to that feature permanently, as it is reusable. Starsector has a very robust ship design system that allows you to make very. It is. 0. Not because of compability (the game will show a warning when you try to load an already saved. Starsector 0. 12) « Reply #7 on: October 31, 2022, 10:41:48 AM ». Re: [0. Fighters have . 9. If the user presses a button, then a new weapon slot will be created at (35,-10) with an angle of -90. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. Re: Trylobot's ship editor (2. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Starsector has problems during combat. In iron mode, you can't quit without saving or load a save while still in the game. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Mods inter-compatibility and integration. This is installed just like any regular mod. Main Features. Will return the smaller of the two pieces (the current ship becomes the larger piece), or null if it did not find a way to split the ship. 0. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . 95. the first are D-mods, or damaged mods which in starsector are debuffs to the ship, like badly reduced armor, or the shields are weaker, the engines are slower, or they eat up more supplies and fuel. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. Also, because they’re mostly low damage per shot energy weapons, the ships can sometimes struggle vs heavily armored enemies. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. Fury is D tier, Champion is C tier. The sensor jammer increases its side's ECM rating by 5%, also +20 DP. 7!This would mean you could build it into any ship that you can put it on. The other issue is that the 3x (4x with skills) speed made it so the only real counter to phase ships, besides waiting them out, were Harbingers, a phase ship itself, the Hyperion, or mass thunders. Brilliants are A tier, Scintilla are B tier, Lumens, Fulgents, and Glimmers are D tier. Starsector has a very robust ship design system that allows you to make very. 6. 4. Kirsala. Yes this, You need 1-2-3 capital/SO Cruiser and a fleet of high tech frigates with wolf park perks. GreenGhost95 • 1 yr. a sorted list of all the ships added by mods filtered on a per-mod basis. 4 (March 26, 2017)Ye, but you can just edit the mod_info. 10 Brawlers = 5 Atlas = 1 Astral = 50 DP as far as the formula is concerned). This tool is provided as is, without any warranty of any kind. Edit. There's too many piloted-ship only skills and the speed a which you level up combined with the fact that you can only unlock 15 of the 20 skills make creating colonies a bad investment of time. 0. Weapons, ships - depending on how they are implemented, yes. Since the vanilla has Borers, the sum says it still has Borers, you see? If your shepherd. Completed meaning I beat all of the challenges in end game. Brawler: C+/C-. You can get the same amount of bays with two Colossus Mk. Starsector is awesome! « Last Edit: May 11, 2023,. we're defining bounds, engine glows, weapon slots, etc) A ship_data. Mayasuran Navy v8. v1. its cool =)Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Left unsupervised they will eat the entire sector, but they make an excellent opponent if you. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. STARSECTOR Ship&Weapon Editor (by Trylobot & Deathfly, downloadable); STARSECTOR Ship&Weapon Editor (by Deathfly, based on Trylobot's Editor, downloadable); Starsector Forge (by Cataphract22, downloadable); Saved Variant Extractor (by Wyvern, allows you to extract all custom variants from your. 4. Glad to see it's updated. II. In 0. 2D RPG/Trade/Fleet Combat Game. Azrael9986 • 4 yr. Ofc how you fit, fly and command those ships is also. I went back into the ship editor and redid them again but no change. Carriers will attempt to use their fighters and generally keep themselves out of the fighting. If you swap your support fleet for 2 capital cargo vessels and 1 capital tanker that should cut out around 100 supplies of cost. battlecruisers contributing more than frigates) I think there’s a total of like 400 deployment points for every battle, allocated between both fleets. 7. You can add more ships to the simulation by adding them to the "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatacampaignsim_opponents. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. Look for <id>player<id> Under this section scroll and find the known blueprints and known weapons ones. If you don't run oxes, equip some High Resolution Sensors so you outreach other fleet's sensors. The (standard) Falcon is hands down one of the worst ships in the game for it's DP value. You can then open up a ship with a program like MS Paint. High tech favors energy weapons, high mait. Changelog 0. 6. 9. 7. 96) New alpha testing here. starfarer. Extra System Reloaded (or as it is now known, Exotica Technologies) does not affect drops of colony items or any other mod's drops. 5) « Reply #90 on: March 26, 2012, 02:50:23 PM » Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. A prerelease intended for testing is available to download. 9. It'd annoy to many players. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. I believe I was fretting about the back of the ship, those engine pods and such. St. The picture from the game was 140x280p so I took some artistic liberties with it but I'm happy with the way it came out. In vanilla Starsector, the max deployment width at the start of combat is 240. Business, Economics, and Finance. 96 was focused on adding stuff to the game, not modifying existing code, after all. Battlecruiser: I think you already get it. 1) « Reply #45 on: July 05, 2017, 03:05:42 PM. For Swarm I have specified that the production power is evenly distributed among all flight decks. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). And I'm hurt that you'd somehow put the Lasher below a Wayfarer, which I feel is in like the bottom five of ships across all sizes. ship file and a ship_data. This tier list is made to attempt to rank the capital ships included in the Mayasuran Navy mod by Knight Chase. 3. ship file A positive number for fighter bays element in the ship CSV entry Optional for a carrier: Build-in wings can be defined in the. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. Low Tech Expansion, Midline Expansion, etc. IMO I wouldn't try to balance these around cost as money is effectively a non-issue once you get out of the mid game. Find the line that starts with "Automated Ship" In that line, replace com. ship File Overview A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. 0Main FeaturesProvides four. This tool is provided as is, without any warranty of any kind. got the files but i am having the same problem as killvanya. Capital ship tier list - 0. Yes but that involves a bit of modding. e. 9. Happens sometimes because the mod paths in the settings get corrupted: open sf-ship-ed-settings. you can review all the non [REDACTED] ships and weapons. 1a, and added support for configuring Derelict Operations DP discount % (pull req by cmp831) 1. they are generated when you interact and salvage the entity, which is way, way after other loot is generated (as you said, at sector generation). Adding something to a package does not exclude it from dropping as a single blueprint if it also has the rare_bp tag. csv entry for the ship, with its stats (speed, OP, flux, etc)Fighters are small craft that are launched from carrier capable ships. 12 flux/damage) small weapon in the game. • Trylobot & Deathfly- creator of Ship Editor. I just hope that this feature might become an official part of vanilla starsector or it can play in to the overall story a bit. Add a Comment. Sometimes you can deploy the Nagato and like 10 Kites. . 95a) Gacha S-Mods. Balance may be a little off, so feedback is appreciated. only in certain cases). If you put modded ships in there, you need to add their ship ids to the whitelist. Starsector, though it does not have as much granular customization, also does not have optimal designs. etc. json of a given mod to make it compatible with the current version. 9 RC2 Capital ship tier list, by thecheeseking9. Oh well. 7. You can also use save if the result is not good. They can be scuttled for the same resources as a more expensive frigate. The skill tree is very similar to the previous tree. - Many ship descriptions got a much needed polish pass. json. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. 1 GP Quick Fix!. The AI really hates having lower range than its opponent, hence why Integrated Targeting Unit is recommended for most ships - even a 10% boost for frigates can make a noticeable difference. More experience and new update StarSector 0. The mod’s weapons are mostly relatively low damage per shot energy weapons (sm and med). When it reaches full flux cap, set your fleet to eliminate. There are several tutorials on the forums on how. json of a given mod to make it compatible with the current version. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that…. Terringzean, Large battleship with an imposing presence, primarily used by the Hegemony. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. - Interception Gun: . The greater good prevails in the Alliance, sometimes at the cost. Omens have a built-in weapon that does 100*20 damage (+500*20 EMP) at 0. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. btw do you know anything about making turrets past making the sprite for one and a custom beam with all that, or even custom colored engines?13. Enjoy actual salvager gameplay! petergustav • 6 mo. Ships. used the D version. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed),. 3, you go to a new weird system and fight fleet, get sierra cruiser. (you will gain the relevant hullmods and skills when you visit a market) combat robots are now valid for invasions with nexerlin (yay) thank you: Capesh: the editor for making my mod at least readable. Advice for good ships/ layouts for new players. Greetings, Human. ago. The destroyer and cruiser are crap so I recommend getting the carrier instead. - open up the settings. The main meta to get behind is that at the moment Ballistics are king even in modded (And especially with the UAF mod). You can get the same amount of bays with two Colossus Mk. 2. - Custom industries prices and maintenances adjusted for 0. I use 20 for no specific reason. Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a . 0-alpha-11) (Read 101894 times) Trylobot. - Prism's Ship Market heavily nerfed as an industry all around. each of your ships require an X amount of. . The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. creating United Aurora Federation mod for Starsector. 3. Use an Astral or an XIV Legion, not a base Legion. This mod adds a pair of new shaders. Sector Loadouts is the place to quickly create and share your favorite loadouts for Starsector. 25. (0. Thanks. Orion Shipyards, the primary supplier of capital craft to the Armada, naturally considered this an imposition on a field it had dominated up the that point. 200. But making them incredibly rare seems reasonable. It uses DP not FP. That way you can easily turn it on and off again. - 3/4 of the UAF ships have been remade into up-to-date artstyle - Some ships are de-commissioned to reduce overall 'bloat' of the mod, but further enhances the remaining assets. Very safe to add. In other. Please do note that due to a lack of standardisation in. variant validator for modders which can catch things like using too much/too little OP, going over default. You could also use the Console Commands mod. As things are, most ship packs and factions should at the very least be functionnal. III, at less than 1/3rd the cost. ship file and a ship_data. 2. as said, the numbers keep on changing =P Ship Catalogue / Variant Editor (SCVE) v1. 1 is up, get it here ( mirror ). This page details fighter mechanics and how to use them. variantid will cover things like hullmods, the number of flux vents, and the weapons. json. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV.